Themed Attraction

Project:
Tomb Raider The Ride
Paramount's Kings Island

Lighting Designers:
Lisa Passamonte Green
Jeremy Windle LC

Location:
Cincinnatti, OH

Director:
Anthony Esparza
SVP, Paramount Design and
Engineering


Technifex Team:
Rock Hall
Principal, Technifex


John Schedl
Project Engineer, Technifex


Scenic Designer:
Luc Mayrand

Scenic Provider:
Weber Group


Electrical Engineer:
Tom Poff
Herndon Engineering


Architect:
Tony Ravagnani
RSL Architects


Ride Vehicle:
HUSS Maschinenfabrik

Lighting Equipment:
Bill Ellis
Candela Controls


Lighting Programming:
Adrienne Klotz


Equipment:

(43) ETC Source 4 Ellipsoidal
Spotlights

(12) ETC Source 4 Pars

(2) Altman HID Master Ellipse

(14) Times Square W420 Floods

(2) Wildfire UV 600w spot with
DMX dousers

(3) L&E Cyc wash fixture

(10) Altman PAR38

(12) Altman Outdoor PAR64

(29) American DJ Oscillating Pin Spot

(40) TPR PAR30

(2) High End Technoray with Rosco iCue mirror assembly

(2) L&E MR16 Ministrips

(3) L&E PAR38 Borderlights

(1) Rosco DMX dual template rotator

(2) Rosco template rotator

(1) Strand 510i Lighting Controller

(92) ETC Sensor Dimmers

(1) ILC 48 circuit relay panel

(2) Gray Interface OpticalIsolators

(
19) Fiberstars Illuminators

Tomb Raider : The Ride

Adventurer Lara Croft leads us through her latest adventure at Paramount's Kings Island, located in Cincinnati, Ohio. Developed by Paramount Parks and Technifex, Tomb raider capitalizes on the idea of using an existing ride vehicle design, and building an experience around it. While the ride vehicle may be conventional, the attraction itself is anything but.

Nothing can prepare guests for the mystery, intrigue and pulse-pounding excitement of Tomb Raider: The Ride, inspired by Paramount Pictures' Lara Croft: Tomb Raider Starring Academy Award® winner Angelina Jolie.


Tomb Raider: The Ride entry tunnel as envisioned
by attraction developers.Rendering: PKI


Finished Tomb Raider: The Ride marquee
Photo: John Schedl

Guests approaching the attraction are greeted by the ominous mouth of an ancient tunnel, leading deep underground. Slowly they descend underground through a serpentine tunnel into an antechamber, blocked by an immovable circular stone door. Slowly, swirling patterns of light appear on the stone, and as the music builds, the movement stops, revealing the ancient carving on the massive stone door, unlocking it.

On the other side of the door, they're greeted by an ominous seventeen foot tall Brahma statue, armed with six massive swords. As the lights dim, a video screen silently rises before the statue, where a montage of film clips accompanied by the voice of Lara's father, Lord Croft (Jon Voight), explains that they're trapped. Apparently, the only way out is to follow Lara, and pass through the last door, into the ancient tomb of the illuminati and face Durga, one very angry warrior goddess – just as the planets align. The video flickers out as one entire wall of the tomb rumbles to life, raising high enough for the latest victims to walk through and meet their fate.


25 foot tall Brahma statue greets guests in the preshow chamber
Photo: John Schedl


Two custom templates align with the ancient carvings on
the wall to unlock a hidden door revealing the preshow chamber

Guests will test their mettle against en epic battle of fire and ice. Hurtling through the darkness, they come face-to-face with a 50 foot carved stone goddess with lightning eyes; glistening, razor-sharp, ice stalactites and roiling, red-hot lava pits, twisting and tumbling as they struggle against the fury of the angry goddess.


60 foot tall carved "stone" bas relief of goddess Durga
stares down guests with searing eyes in the "heart of the tomb"
Photo: John Schedl




Visual Terrain worked closely with attraction developers Techinifex and Paramount Parks Design and Entertainment to create a dynamic guest experience on a sensible budget. To reduce costs and tie the attraction to the film, Paramount Pictures shipped massive scenic elements and props from Pinewood Studios in England to be reused as part of the attraction.

To decrease operating costs, careful attention was paid to choosing lighting fixture and lamp combinations for maximum life. robotic lighting equipment was minimized to further reduce maintenance, without impacting the quality of the guest experience. Compact fluorescent and HID sources in architectural light fixtures were used to increase lamp life in the exterior and interior queue. Interior scenarios are lit with a combination of architectural and theatrical fixtures.

Programmed lighting sequences in the entry queue, preshow and main ride chamber are all controlled from a Strand 510 LPC triggered by an Anitech Systems show control system.

The largest challenge was to light the three distinct scenarios in the main ride chamber, or "Heart of the Tomb." These include a 60 foot tall goddess wall, a massive field of stalactites suspended from the ceiling and a bubbling "lava" water feature at the floor. The room had to be analyzed to determine lighting positions that would not cast shadows when the vehicle was parked at any of the three scenarios in chamber. Theatrical fixtures were attached to the side walls on 70 foot vertical pipes, and on a catwalk 70 feet off the floor.




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Copyright 2002 VISUAL TERRAIN, INC.